Showing posts with label Workflow. Show all posts
Showing posts with label Workflow. Show all posts

Saturday, January 18, 2014

Review about 3D modeling careers



Hi, Everyone 

  I hope your having a good weekend this Jan, and have a safe and enjoyable holiday for Martin Luther King.

   I wanted to talk about since I haven't reviewed the Daz Studio software, i wanted to talk about the 3D modeling career outlooks for this current new year and beyond.

  These are just my opinions and my ideas on where I think it is going i don't have any insight from any companies or industry insiders telling me what will happen, just as a disclaimer to people on here.

  Being a part of wanting to get into this Industry and friends who are already in the 3D world it seems that there is a major shift going on.  With movies trying to cut corners and people in the big box building like pixar or dreamworks cutting workers or rhythm and hues filing for bankruptcy.  It seems that there a change in the air and finally starting to hit the fan.

  I feel like the new students trying to get into the industry including myself, are going to find it harder to really break through unless we change are skills levels and aspirations on taking a reality check.  I wanted to work for Pixar or Dreamworks like everyone else, but as of now i have not heard from either of them because you have to have experience before going to work for them.  Your skill level has to be amazing compared to the 99% other people trying to get that same position as well.  So to get a job in big companies like this is really a lot of luck and a lot of skill.  It seems if I or We as the 3D industry new comers are gonna have to really focus on a skill that most companies would value more then just the traditional 3D animator or 3D modeler.

Looking into doing FX or HRD for camera mapping, or learning how to do Simulations really well like on Houdini or Maya, or MoCap has become more popular and not many schools are teaching this area. So more companies are needing people for these positions.  A friend of mine right out of college, go a job in MoCap and he working at a company in Los angeles and having a blast. Me on the other hand haven't got any offers since i want do a position that you need a lot of experience in.

Now i am not saying stop your dreaming on becoming a 3D animator or 3D modeler, i am just saying that it is tough now to get into this positions right out of college.  It is gonna take a lot of hard work on your part to get up to par with the other industry users that are already ahead of you, so you have to really put the effort to really be better then the rest.  I know that for me i am going to do that as well, and one day it will work out for me and hopefully you.

There is a lot of new areas for students to try and a lot of it sometimes we overlook in are local towns that we live in, there is a lot of people that need help with animations like your local news station or your local play or high school or theater.  There need for school that might need some help with tutoring for students in that field and you could help out with that and get paid for it.    So I say take the longer outlook and realize that it will take some time to get your dream job, but if you work for it every day it will come this much closer to becoming a reality.

This is my Advice for the Weekend,

Cheers,

Manny

Thursday, January 16, 2014

3rd Software Review "Rhino 5" Offical


This Review is a Overview of the Features in this Software.

Rhino 5

This software 450MB in size when downloading it on there website and the footprint for that on a computer is rather small when you compare it to Maya or 3Ds Max Software.

This Rhino 5 is a software that is very different in the way you use the natural keystrokes on a keyboard and using a mouse.   It has a interface that remind you of Maya but it doesn't act like it.  The interface does take some time to learn as is any new interface that you will learn, the shortcut keys in this are very different then most 3D Software's.

Rhino 5 Interface






This Software when you want to move say inside the workspace you have to hold down the SHIFT+the right mouse click button down and move the mouse left or right to move inside the workspace.  Very different if your a user of Maya or Blender or most other 3D software's.

The tool that you use to move objects inside the workspace is called "Gumball" which highlights the object with the locators move tools to go X,Y,Z and or scale the object. 
Gumball Tool

The Open GL inside the workspace is a very nice bonus to users, and you can render the objects in real time with shadows and reflections well working on your model.

There is a lot of use of Curves in this software package, as it really has a lot of tools to connect two curves to create a full 3D object from it.

The Rhino 5 Software has a lot more aspects to it and I will link to a review of it in full from Rhino Tutorials in this link Rhino Tutorial 5 Overview

Buying Rhino 5

In  my recommendation I would highly consider purchasing this software if your a really big fan of using curves in your workflow and also have a high powered GPU graphics card since it will use that for Open GL.  I would also buy this if you are a wanting to try something new besides Maya or 3ds Max in your workflow.

Here is the link to buy

http://www.rhino3d.com/sales/north-america/United_States

http://www.studica.com/us/en/RobertMcNeel/robert-mcneel-rhino-5/r50-e.html?utm_source=google&utm_medium=ppc&kpid=567707&gclid=CJ-r3J7JhLwCFWMV7AodqBoADg